samus frame data

29 Total Frames. Does anyone wish people would make a tier list in terms of characters that have the best frame data? Frame Data (P+) Original Samus Tech Guide by Chevy that most of these are sourced from. Frame data is the metadata about attacks in a fighting game. IASA Frame 30 . Can transition to Manual kick as early as frame 14. Posted by Justin 'AdaptiveTrigger' Gordon • July 7, … Never ... raw download clone embed report print. Forward Tilt. Samus Aran is a space bounty hunter. Ultimate. Samus is a tall heavyweight character that is also rather floaty, an uncommon trait for most heavyweights. This Samus's Frame Data [1 - Samus Amiibo (super Smash Bros Series) is high quality PNG picture material, which can be used for your creative projects or simply as a decoration for your design & website content. 252 . While she is tied with Bowser Jr. as the sixth heaviest character in the game, she is a floaty character with slightly below average walking and dashing speeds, average air speed, above average air acceleration, high jump height and slow falling speed. Automatic bounce off target has 58 endlag but can end early if you land during it. These attributes grant her an easier time chasing aerial opponents and forcing air dodges, yet also cause her to be juggled rather easily. Posted by. 15 total hitboxes, first is strong hit, rest are weak hits, Notes - invulnerable frames 1-3. Frame data tier list. Holding your control stick at the right angle while crawling can give you this fun visual glitch. Idk I kinda wish there was. Help/Question. She has the 4th fastest dashing speed, but combined with the 4th slowest air speed, second slowest falling speed, and a long and slow roll heavily decrease her mobility. Active Frames 3-4. 7 months ago. Shield Stun 3 Frames . Most other data, as well as character GIFs, were taken from this SmashBoards post from Stratocaster. Ground Attacks Aerial Attacks Special Attacks Grabs Throws Dodges/Rolls. save. hide. After analyzing VOD after VOD, frame by frame, WOOD is prepared to answer every question about Ridley you could have in Smash Ultimate. Once she rakes up the percent she can kill her opponent with either a full charge shot, or a smack in the face with her arm cannon. Zero Suit Samus . SAMUS. Active Frames 6-8. The mods here, A) dislike me or B) are really bad at their job, C) all of the above. Mobile-friendly Frame Data for Zero Suit Samus in Super Smash Bros. Landing lag only occurs if you land during 59 frame animation or during the bounce after a hit, which is a 49 frame animation. Ground Attacks. Ledge Stats. ImSpife 11 years ago #1. Frame data, game references, easter eggs, playstyle. 17 Total Frames. - Dark Samus has a larger hurtbox and is easier to hit + Dark Samus has a larger shield to compensate for this + Both of Dark Samus’s rolls are 3 frames faster than Samus’s + Dark Samus’s Up Smash reaches lower and is better at linking into itself - Dark Samus’s FSmash has less range 8 frames of lag after stop charging. hide. Frame Data Notes. Fun Facts. 6 Frame Startup. She has decent range and also has two projectiles, including Charge Shot, which covers a great distance and is fairly powerful, being quite useful for keeping oppo… Ultimate. Archived. Here's a recommended list of out-of-shield options for the entire Super Smash Bros. Shield Stun 5 Frames. report. Help/Question. 3 Frame Startup. I understood that Link had a slower grab then everyone else. When combined with her few reliable landing options and slow falling speed, op… Play VS. matches, with Ridley being the 25th character unlocked. report. Le 14 juin 2018 à 21:40:01 Erotic-Heretic a écrit - page 2 - Topic Samus Sombre rejoindra très probablement le cast du 14-06-2018 21:15:33 sur les forums de Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage. 40. From SmashWiki, the Super Smash Bros. wiki < Zero Suit Samus (SSBU) Jump to navigation Jump to search. There is no guarantee on the accuracy of any of the data presented. For a list of Ledge Grab windows for all characters based on each move they have, check out Masonomace's Ledge Grab Window sheet. Huge shoutout to Joel Schumacher for a majority of the frame data. Zero Suit Samus (SSBU)/Hitboxes. JunFunGunBun 11 years ago #2. Also please try to keep them broad enough categories so that they could fit other characters. Autocancels on frame 1-3 and 50 onward, Aerial Opponent/Grounded Opponent/Landing. Are all the grabs the same frames save the ranged grabs? Ultimate roster — frame data included. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair … Grapple Cancels on non standard stages can be wacky. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls ; Misc Info; Hitbox Images: Choose Another Character; Ground Attacks. Info would be sweet. Jab 2. Samus Full Frame Data. Active Frames 4-6. Mobile-friendly Frame Data for Zero Suit Samus in Super Smash Bros. 1 comment . Base Damage : Damage dealt without 1v1 damage multiplier, or move staleness/freshness bonus. In patch updates, this field will be "Changes from previous version" 39. He created an amazing application to extract most of the data from the game which is listed on his GitHub.I'd suggest checking out his website if you want to see other interesting info such as launch angles. Finir le Mode Classique avec un personnage de la colonne Donkey Kong après avoir affronté Harmonie & Luma. Close. 100% Upvoted. 100% Upvoted. Samus has historically been a lower-ranking character in the Smash Bros. series, with her Super Smash Bros., Brawl and pre-patch SSB4 incarnations infamously considered among the worst characters in their respective games. Et Young Link. Attacks Hitbox Active FAF Base Dmg. KH API; Ultimate; Smash 4; Rivals of Aether; Melee; First 3 are weak hits, 4th hit does 5%, last hit is the strong hit, Notes - front (strong) hit frames 6-8, weak (back) hit frames 14-16, Notes - 5 total hits 2 frames each, with 5 to 6 frames between each hit, Notes - 7 hitboxes, first one does 3%, next 5 do 1%, last one does 4%, Notes - starts charging frame 14. can charge for 140 frames max. I’m on Samus right now, so if you guys could tell me some general strengths and weaknesses of her that would be nice! Jab. Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends. She uses a variety of missiles so keep her opponent at bay. Frame data on grabs; User Info: ImSpife. User Info: JunFunGunBun. Ultimate. Jab 1 2 27 -- Transitions to Jab 2 as early as frame 7. Hand grab box only active for first 3 frames. Total frames includes 13 frames of hitlag, SH / FH / SHFF / FHFF Frames — 38 / 55 / 27 / 39, Fall Speed / Fast Fall Speed — 1.7 / 2.72, Out of Shield, Forward Air or Up Air — 9 frames, Shield Grab (Grab, post-Shieldstun) — 19 frames, Jump Squat (pre-Jump frames) — 3 frames (universal).

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